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About the code
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There are three major pieces of code here:

 FSTL - Fluid Studios Template Library
 GEOM - 3D math & geometry library
 FSRAD - Radiosity processor

FSTL is my own miniature version of the STL. For the most part, it's faster
than the standard STL (with the exception of reference counting) and is more
compact. There are a number of interface differences, but for the most part,
they follow the same interface construct. There are no compiled files for
this, only inline code in the headers. As a side-note, this is a ~really~ cool
template library. ;)

GEOM is a 3D math and geometry library. This compiles into a library.

FSRad is the actual program. It uses the FSTL (headers) and the GEOM (headers
and lib) to compile. All project files are there.

If you want a starting point, go into RadGen.cpp and look at the go() routine
-- this routine is the main controller of the radiosity process.

